a.AccumulateLocalSpaceAdditivePose.ISPC

a.AccumulateLocalSpaceAdditivePose.ISPC

#Overview

name: a.AccumulateLocalSpaceAdditivePose.ISPC

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp:99

Scope: file

Source code excerpt:

static FAutoConsoleVariableRef CVarConvertMeshRotationPoseToLocalSpace(TEXT("a.ConvertMeshRotationPoseToLocalSpace.ISPC"), bAnim_ConvertMeshRotationPoseToLocalSpace_ISPC_Enabled, TEXT("Whether to use ISPC optimizations for converting mesh space rotations to local space"));
static bool bAnim_AccumulateLocalSpaceAdditivePose_ISPC_Enabled = ANIM_ACCUMULATE_LOCAL_SPACE_ADDITIVE_POSE_ISPC_ENABLED_DEFAULT;
static FAutoConsoleVariableRef CVarAccumulateLocalSpaceAdditivePose(TEXT("a.AccumulateLocalSpaceAdditivePose.ISPC"), bAnim_AccumulateLocalSpaceAdditivePose_ISPC_Enabled, TEXT("Whether to use ISPC optimizations for accumulating local space additive pose"));
static bool bAnim_BlendPosesPerBoneFilter_ISPC_Enabled = ANIM_BLEND_POSES_PER_BONE_FILTER_ISPC_ENABLED_DEFAULT;
static FAutoConsoleVariableRef CVarBlendPosesPerBoneFilter(TEXT("a.BlendPosesPerBoneFilter.ISPC"), bAnim_BlendPosesPerBoneFilter_ISPC_Enabled, TEXT("Whether to use ISPC optimizations for blending poses with a per-bone filter"));
static bool bAnim_ConvertPoseToAdditive_ISPC_Enabled = ANIM_CONVERT_POSE_TO_ADDITIVE_ISPC_ENABLED_DEFAULT;
static FAutoConsoleVariableRef CVarConvertPoseToAdditiveISPCEnabled(TEXT("a.ConvertPoseToAdditive.ISPC"), bAnim_ConvertPoseToAdditive_ISPC_Enabled, TEXT("Whether to use ISPC optimizations for converting poses to additive poses"));
#endif // UE_BUILD_SHIPPING