a.AnimNode.StateMachine.EnableRelevancyReset

a.AnimNode.StateMachine.EnableRelevancyReset

#Overview

name: a.AnimNode.StateMachine.EnableRelevancyReset

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Animation/AnimNode_StateMachine.cpp:365

Scope: file

Source code excerpt:


// Temporarily turned off while we track down and fix https://jira.ol.epicgames.net/browse/OR-17066
TAutoConsoleVariable<int32> CVarAnimStateMachineRelevancyReset(TEXT("a.AnimNode.StateMachine.EnableRelevancyReset"), 1, TEXT("Reset State Machine when it becomes relevant"));


void FAnimNode_StateMachine::Update_AnyThread(const FAnimationUpdateContext& Context)
{
	Context.AnimInstanceProxy->RecordMachineWeight(StateMachineIndexInClass, Context.GetFinalBlendWeight());