a.AnimNode.StateMachine.EnableRelevancyReset
a.AnimNode.StateMachine.EnableRelevancyReset
#Overview
name: a.AnimNode.StateMachine.EnableRelevancyReset
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Reset State Machine when it becomes relevant
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Animation/AnimNode_StateMachine.cpp:365
Scope: file
Source code excerpt:
// Temporarily turned off while we track down and fix https://jira.ol.epicgames.net/browse/OR-17066
TAutoConsoleVariable<int32> CVarAnimStateMachineRelevancyReset(TEXT("a.AnimNode.StateMachine.EnableRelevancyReset"), 1, TEXT("Reset State Machine when it becomes relevant"));
void FAnimNode_StateMachine::Update_AnyThread(const FAnimationUpdateContext& Context)
{
Context.AnimInstanceProxy->RecordMachineWeight(StateMachineIndexInClass, Context.GetFinalBlendWeight());