a.AnimNode.StrideWarping.Verbose
a.AnimNode.StrideWarping.Verbose
#Overview
name: a.AnimNode.StrideWarping.Verbose
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Turn on verbose graph debugging for Stride Warping
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Private/BoneControllers/AnimNode_StrideWarping.cpp:12
Scope: file
Source code excerpt:
#if ENABLE_ANIM_DEBUG
static TAutoConsoleVariable<int32> CVarAnimNodeStrideWarpingDebug(TEXT("a.AnimNode.StrideWarping.Debug"), 0, TEXT("Turn on visualization debugging for Stride Warping"));
static TAutoConsoleVariable<int32> CVarAnimNodeStrideWarpingVerbose(TEXT("a.AnimNode.StrideWarping.Verbose"), 0, TEXT("Turn on verbose graph debugging for Stride Warping"));
static TAutoConsoleVariable<int32> CVarAnimNodeStrideWarpingEnable(TEXT("a.AnimNode.StrideWarping.Enable"), 1, TEXT("Toggle Stride Warping"));
#endif
void FAnimNode_StrideWarping::GatherDebugData(FNodeDebugData& DebugData)
{
FString DebugLine = DebugData.GetNodeName(this);