a.AnimNode.StrideWarping.Verbose

a.AnimNode.StrideWarping.Verbose

#Overview

name: a.AnimNode.StrideWarping.Verbose

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Private/BoneControllers/AnimNode_StrideWarping.cpp:12

Scope: file

Source code excerpt:

#if ENABLE_ANIM_DEBUG
static TAutoConsoleVariable<int32> CVarAnimNodeStrideWarpingDebug(TEXT("a.AnimNode.StrideWarping.Debug"), 0, TEXT("Turn on visualization debugging for Stride Warping"));
static TAutoConsoleVariable<int32> CVarAnimNodeStrideWarpingVerbose(TEXT("a.AnimNode.StrideWarping.Verbose"), 0, TEXT("Turn on verbose graph debugging for Stride Warping"));
static TAutoConsoleVariable<int32> CVarAnimNodeStrideWarpingEnable(TEXT("a.AnimNode.StrideWarping.Enable"), 1, TEXT("Toggle Stride Warping"));
#endif

void FAnimNode_StrideWarping::GatherDebugData(FNodeDebugData& DebugData)
{
	FString DebugLine = DebugData.GetNodeName(this);