a.AnimSequencer.DirectControlRigMode

a.AnimSequencer.DirectControlRigMode

#Overview

name: a.AnimSequencer.DirectControlRigMode

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Animation/AnimationData/Source/AnimationData/Private/AnimSequencerDataModel.cpp:37

Scope: file

Source code excerpt:

int32 UAnimationSequencerDataModel::UseDirectFKControlRigMode = 1;
static FAutoConsoleVariableRef CVarDirectControlRigMode(
	TEXT("a.AnimSequencer.DirectControlRigMode"),
	UAnimationSequencerDataModel::UseDirectFKControlRigMode,
	TEXT("1 = FKControl rig uses Direct method for setting Control transforms. 0 = FKControl rig uses Replace method (transform offsets) for setting Control transforms"));

void UAnimationSequencerDataModel::RemoveOutOfDateControls() const
{
	if (UMovieSceneControlRigParameterSection* Section = GetFKControlRigSection())