a.BlendPoseAccumulate.ISPC

a.BlendPoseAccumulate.ISPC

#Overview

name: a.BlendPoseAccumulate.ISPC

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp:89

Scope: file

Source code excerpt:

static FAutoConsoleVariableRef CVarBlendPoseOverwriteISPCEnabled(TEXT("a.BlendPoseOverwrite.ISPC"), bAnim_BlendPoseOverwrite_ISPC_Enabled, TEXT("Whether to use ISPC optimizations for over-write pose blending"));
static bool bAnim_BlendPoseAccumulate_ISPC_Enabled = ANIM_BLEND_POSE_ACCUMULATE_ISPC_ENABLED_DEFAULT;
static FAutoConsoleVariableRef CVarBlendPoseAccumulateISPCEnabled(TEXT("a.BlendPoseAccumulate.ISPC"), bAnim_BlendPoseAccumulate_ISPC_Enabled, TEXT("Whether to use ISPC optimizations for accumulation pose blending"));
static bool bAnim_BlendCurves_ISPC_Enabled = ANIM_BLEND_CURVES_ISPC_ENABLED_DEFAULT;
static FAutoConsoleVariableRef CVarBlendCurvesISPCEnabled(TEXT("a.BlendCurves.ISPC"), bAnim_BlendCurves_ISPC_Enabled, TEXT("Whether to use ISPC optimizations for curve blending"));
static bool bAnim_LerpBoneTransforms_ISPC_Enabled = ANIM_LERP_BONE_TRANSFORMS_ISPC_ENABLED_DEFAULT;
static FAutoConsoleVariableRef CVarLerpBoneTransformsISPCEnabled(TEXT("a.LerpBoneTransforms.ISPC"), bAnim_LerpBoneTransforms_ISPC_Enabled, TEXT("Whether to use ISPC optimizations for interpolating bone transforms"));
static bool bAnim_ConvertPoseToMeshRotation_ISPC_Enabled = ANIM_CONVERT_POSE_TO_MESH_ROTATION_ISPC_ENABLED_DEFAULT;
static FAutoConsoleVariableRef CVarConvertPoseToMeshRotationISPCEnabled(TEXT("a.ConvertPoseToMeshRotation.ISPC"), bAnim_ConvertPoseToMeshRotation_ISPC_Enabled, TEXT("Whether to use ISPC optimizations for converting local space rotations to mesh space"));