a.BlendPosesPerBoneFilter.ISPC
a.BlendPosesPerBoneFilter.ISPC
#Overview
name: a.BlendPosesPerBoneFilter.ISPC
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to use ISPC optimizations for blending poses with a per-bone filter
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp:101
Scope: file
Source code excerpt:
static FAutoConsoleVariableRef CVarAccumulateLocalSpaceAdditivePose(TEXT("a.AccumulateLocalSpaceAdditivePose.ISPC"), bAnim_AccumulateLocalSpaceAdditivePose_ISPC_Enabled, TEXT("Whether to use ISPC optimizations for accumulating local space additive pose"));
static bool bAnim_BlendPosesPerBoneFilter_ISPC_Enabled = ANIM_BLEND_POSES_PER_BONE_FILTER_ISPC_ENABLED_DEFAULT;
static FAutoConsoleVariableRef CVarBlendPosesPerBoneFilter(TEXT("a.BlendPosesPerBoneFilter.ISPC"), bAnim_BlendPosesPerBoneFilter_ISPC_Enabled, TEXT("Whether to use ISPC optimizations for blending poses with a per-bone filter"));
static bool bAnim_ConvertPoseToAdditive_ISPC_Enabled = ANIM_CONVERT_POSE_TO_ADDITIVE_ISPC_ENABLED_DEFAULT;
static FAutoConsoleVariableRef CVarConvertPoseToAdditiveISPCEnabled(TEXT("a.ConvertPoseToAdditive.ISPC"), bAnim_ConvertPoseToAdditive_ISPC_Enabled, TEXT("Whether to use ISPC optimizations for converting poses to additive poses"));
#endif // UE_BUILD_SHIPPING
#endif // INTEL_ISPC