a.BonePose.ISPC

a.BonePose.ISPC

#Overview

name: a.BonePose.ISPC

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Animation/BonePose.cpp:20

Scope: file

Source code excerpt:

#else
static bool bAnim_BonePose_ISPC_Enabled = ANIM_BONE_POSE_ISPC_ENABLED_DEFAULT;
static FAutoConsoleVariableRef CVarAnimBonePoseISPCEnabled(TEXT("a.BonePose.ISPC"), bAnim_BonePose_ISPC_Enabled, TEXT("Whether to use ISPC optimizations in bone pose calculations"));
#endif

// Normalizes all rotations in this pose
void FCompactPose::NormalizeRotations()
{
	if (bAnim_BonePose_ISPC_Enabled)