a.ForceEvalRawData
a.ForceEvalRawData
#Overview
name: a.ForceEvalRawData
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Values: 0/1\nControls whether or not to forcefully sample non-compressed anim data.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp:1252
Scope: file
Source code excerpt:
int32 GForceRawData = 0;
static FAutoConsoleVariableRef CVarForceRawData(
TEXT("a.ForceEvalRawData"),
GForceRawData,
TEXT("Values: 0/1\n")
TEXT("Controls whether or not to forcefully sample non-compressed anim data."),
ECVF_Cheat);
#endif // WITH_EDITOR
#Loc: <Workspace>/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Private/DecompressionTools.cpp:25
Scope (from outer to inner):
file
namespace UE::AnimNext
Source code excerpt:
{
static IConsoleVariable* CVarForceEvalRawData = IConsoleManager::Get().FindConsoleVariable(TEXT("a.ForceEvalRawData"));
static bool GetForceRawData()
{
return (CVarForceEvalRawData != nullptr) ? CVarForceEvalRawData->GetBool() : false;
}