a.ForceEvalRawData

a.ForceEvalRawData

#Overview

name: a.ForceEvalRawData

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp:1252

Scope: file

Source code excerpt:

int32 GForceRawData = 0;
static FAutoConsoleVariableRef CVarForceRawData(
	TEXT("a.ForceEvalRawData"),
	GForceRawData,
	TEXT("Values: 0/1\n")
	TEXT("Controls whether or not to forcefully sample non-compressed anim data."),
	ECVF_Cheat);
#endif // WITH_EDITOR

#Loc: <Workspace>/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Private/DecompressionTools.cpp:25

Scope (from outer to inner):

file
namespace    UE::AnimNext

Source code excerpt:

{

static IConsoleVariable* CVarForceEvalRawData = IConsoleManager::Get().FindConsoleVariable(TEXT("a.ForceEvalRawData"));
static bool GetForceRawData()
{
	return (CVarForceEvalRawData != nullptr) ? CVarForceEvalRawData->GetBool() : false;
}