a.LerpBoneTransforms.ISPC

a.LerpBoneTransforms.ISPC

#Overview

name: a.LerpBoneTransforms.ISPC

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp:93

Scope: file

Source code excerpt:

static FAutoConsoleVariableRef CVarBlendCurvesISPCEnabled(TEXT("a.BlendCurves.ISPC"), bAnim_BlendCurves_ISPC_Enabled, TEXT("Whether to use ISPC optimizations for curve blending"));
static bool bAnim_LerpBoneTransforms_ISPC_Enabled = ANIM_LERP_BONE_TRANSFORMS_ISPC_ENABLED_DEFAULT;
static FAutoConsoleVariableRef CVarLerpBoneTransformsISPCEnabled(TEXT("a.LerpBoneTransforms.ISPC"), bAnim_LerpBoneTransforms_ISPC_Enabled, TEXT("Whether to use ISPC optimizations for interpolating bone transforms"));
static bool bAnim_ConvertPoseToMeshRotation_ISPC_Enabled = ANIM_CONVERT_POSE_TO_MESH_ROTATION_ISPC_ENABLED_DEFAULT;
static FAutoConsoleVariableRef CVarConvertPoseToMeshRotationISPCEnabled(TEXT("a.ConvertPoseToMeshRotation.ISPC"), bAnim_ConvertPoseToMeshRotation_ISPC_Enabled, TEXT("Whether to use ISPC optimizations for converting local space rotations to mesh space"));
static bool bAnim_ConvertMeshRotationPoseToLocalSpace_ISPC_Enabled = ANIM_CONVERT_MESH_ROTATION_TO_LOCAL_SPACE_ISPC_ENABLED_DEFAULT;
static FAutoConsoleVariableRef CVarConvertMeshRotationPoseToLocalSpace(TEXT("a.ConvertMeshRotationPoseToLocalSpace.ISPC"), bAnim_ConvertMeshRotationPoseToLocalSpace_ISPC_Enabled, TEXT("Whether to use ISPC optimizations for converting mesh space rotations to local space"));
static bool bAnim_AccumulateLocalSpaceAdditivePose_ISPC_Enabled = ANIM_ACCUMULATE_LOCAL_SPACE_ADDITIVE_POSE_ISPC_ENABLED_DEFAULT;
static FAutoConsoleVariableRef CVarAccumulateLocalSpaceAdditivePose(TEXT("a.AccumulateLocalSpaceAdditivePose.ISPC"), bAnim_AccumulateLocalSpaceAdditivePose_ISPC_Enabled, TEXT("Whether to use ISPC optimizations for accumulating local space additive pose"));