a.MotionWarping.DrawDebugLifeTime

a.MotionWarping.DrawDebugLifeTime

#Overview

name: a.MotionWarping.DrawDebugLifeTime

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Private/MotionWarpingComponent.cpp:23

Scope: file

Source code excerpt:

TAutoConsoleVariable<int32> FMotionWarpingCVars::CVarMotionWarpingDisable(TEXT("a.MotionWarping.Disable"), 0, TEXT("Disable Motion Warping"), ECVF_Cheat);
TAutoConsoleVariable<int32> FMotionWarpingCVars::CVarMotionWarpingDebug(TEXT("a.MotionWarping.Debug"), 0, TEXT("0: Disable, 1: Only Log, 2: Only DrawDebug, 3: Log and DrawDebug"), ECVF_Cheat);
TAutoConsoleVariable<float> FMotionWarpingCVars::CVarMotionWarpingDrawDebugDuration(TEXT("a.MotionWarping.DrawDebugLifeTime"), 1.f, TEXT("Time in seconds each draw debug persists.\nRequires 'a.MotionWarping.Debug 2'"), ECVF_Cheat);
#endif

// UMotionWarpingUtilities
///////////////////////////////////////////////////////////////////////

void UMotionWarpingUtilities::ExtractLocalSpacePose(const UAnimSequenceBase* Animation, const FBoneContainer& BoneContainer, float Time, bool bExtractRootMotion, FCompactPose& OutPose)