a.SkeletalMesh.ISPC
a.SkeletalMesh.ISPC
#Overview
name: a.SkeletalMesh.ISPC
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to use ISPC optimizations in animation skeletal mesh components. Deprecated, please switch to a.SkinnedAsset.ISPC
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp:77
Scope: file
Source code excerpt:
#else
bool bAnim_SkeletalMesh_ISPC_Enabled = ANIM_SKELETAL_MESH_ISPC_ENABLED_DEFAULT;
static FAutoConsoleVariableRef CVarAnimSkeletalMeshISPCEnabled(TEXT("a.SkeletalMesh.ISPC"), bAnim_SkeletalMesh_ISPC_Enabled, TEXT("Whether to use ISPC optimizations in animation skeletal mesh components. Deprecated, please switch to a.SkinnedAsset.ISPC"));
#endif
static TAutoConsoleVariable<int32> CVarCacheLocalSpaceBounds(
TEXT("a.CacheLocalSpaceBounds"),
1,
TEXT("If 1 (default) local-space bounds are calculated and cached, otherwise worldspace bounds are built and cached (and inverse transformed to produce local bounds)."));