a.SkeletalMesh.ISPC

a.SkeletalMesh.ISPC

#Overview

name: a.SkeletalMesh.ISPC

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp:77

Scope: file

Source code excerpt:

#else
bool bAnim_SkeletalMesh_ISPC_Enabled = ANIM_SKELETAL_MESH_ISPC_ENABLED_DEFAULT;
static FAutoConsoleVariableRef CVarAnimSkeletalMeshISPCEnabled(TEXT("a.SkeletalMesh.ISPC"), bAnim_SkeletalMesh_ISPC_Enabled, TEXT("Whether to use ISPC optimizations in animation skeletal mesh components. Deprecated, please switch to a.SkinnedAsset.ISPC"));
#endif

static TAutoConsoleVariable<int32> CVarCacheLocalSpaceBounds(
	TEXT("a.CacheLocalSpaceBounds"),
	1,
	TEXT("If 1 (default) local-space bounds are calculated and cached, otherwise worldspace bounds are built and cached (and inverse transformed to produce local bounds)."));