AbilitySystem.Ability.Cancel
AbilitySystem.Ability.Cancel
#Overview
name: AbilitySystem.Ability.Cancel
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
[-Server] <PartialName>. Cancels (prematurely Ends) a currently executing Gameplay Ability
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemCheatManagerExtension.cpp:574
Scope: file
Source code excerpt:
}), ECVF_Cheat);
FAutoConsoleCommand DebugAbilitySystemAbilityCancelCommand(TEXT("AbilitySystem.Ability.Cancel"), TEXT("[-Server] <PartialName>. Cancels (prematurely Ends) a currently executing Gameplay Ability"),
FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateLambda([](const TArray<FString>& Args, UWorld* World, FOutputDevice& OutputDevice)
{
if (Args.Num() < 1)
{
OutputDevice.Logf(TEXT("Missing Arguments: <PartialName>"));
OutputDevice.Logf(TEXT(" -Server: Indicates this command should be sent to the server, rather than executed locally."));