AbilitySystem.Ability.Cancel

AbilitySystem.Ability.Cancel

#Overview

name: AbilitySystem.Ability.Cancel

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemCheatManagerExtension.cpp:574

Scope: file

Source code excerpt:

		}), ECVF_Cheat);

FAutoConsoleCommand DebugAbilitySystemAbilityCancelCommand(TEXT("AbilitySystem.Ability.Cancel"), TEXT("[-Server] <PartialName>. Cancels (prematurely Ends) a currently executing Gameplay Ability"),
	FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateLambda([](const TArray<FString>& Args, UWorld* World, FOutputDevice& OutputDevice)
		{
			if (Args.Num() < 1)
			{
				OutputDevice.Logf(TEXT("Missing Arguments: <PartialName>"));
				OutputDevice.Logf(TEXT(" -Server: Indicates this command should be sent to the server, rather than executed locally."));