AbilitySystem.AbilityTask.Debug.RecordingEnabled
AbilitySystem.AbilityTask.Debug.RecordingEnabled
#Overview
name: AbilitySystem.AbilityTask.Debug.RecordingEnabled
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Set to 0 to disable, 1 to enable in non-shipping builds, and 2 to enable in all builds (including shipping). If this is enabled, all new AbilityTasks will be counted by type. Use \'AbilitySystem.AbilityTask.Debug.PrintCounts\' to print out the current counts.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask.cpp:39
Scope (from outer to inner):
file
namespace AbilityTaskCVars
Source code excerpt:
static int32 AbilityTaskRecordingType = static_cast<int32>(EDebugBuildRecordFlag::EnableForNonShippingBuilds);
static FAutoConsoleVariableRef CVarRecordAbilityTaskCounts(
TEXT("AbilitySystem.AbilityTask.Debug.RecordingEnabled"),
AbilityTaskRecordingType,
TEXT("Set to 0 to disable, 1 to enable in non-shipping builds, and 2 to enable in all builds (including shipping). If this is enabled, all new AbilityTasks will be counted by type. Use 'AbilitySystem.AbilityTask.Debug.PrintCounts' to print out the current counts.")
);
static bool bRecordAbilityTaskSourceAbilityCounts = true;
static FAutoConsoleVariableRef CVarRecordAbilityTaskSourceAbilityCounts(