AbilitySystem.AbilityTask.Debug.RecordingEnabled

AbilitySystem.AbilityTask.Debug.RecordingEnabled

#Overview

name: AbilitySystem.AbilityTask.Debug.RecordingEnabled

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask.cpp:39

Scope (from outer to inner):

file
namespace    AbilityTaskCVars

Source code excerpt:

	static int32 AbilityTaskRecordingType = static_cast<int32>(EDebugBuildRecordFlag::EnableForNonShippingBuilds);
	static FAutoConsoleVariableRef CVarRecordAbilityTaskCounts(
		TEXT("AbilitySystem.AbilityTask.Debug.RecordingEnabled"),
		AbilityTaskRecordingType,
		TEXT("Set to 0 to disable, 1 to enable in non-shipping builds, and 2 to enable in all builds (including shipping). If this is enabled, all new AbilityTasks will be counted by type. Use 'AbilitySystem.AbilityTask.Debug.PrintCounts' to print out the current counts.")
	);

	static bool bRecordAbilityTaskSourceAbilityCounts = true;
	static FAutoConsoleVariableRef CVarRecordAbilityTaskSourceAbilityCounts(