AbilitySystem.AbilityTask.Debug.SourceRecordingEnabled
AbilitySystem.AbilityTask.Debug.SourceRecordingEnabled
#Overview
name: AbilitySystem.AbilityTask.Debug.SourceRecordingEnabled
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Requires bRecordAbilityTaskCounts to be set to enabled (1 for non-shipping builds, 2 for all builds) for this value to do anything. If both are enabled, all new AbilityTasks (after InitTask is called in NewAbilityTask) will be counted by the class of the ability that created them. Use \'AbilitySystem.AbilityTask.Debug.PrintCounts\' to print out the current counts.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask.cpp:46
Scope (from outer to inner):
file
namespace AbilityTaskCVars
Source code excerpt:
static bool bRecordAbilityTaskSourceAbilityCounts = true;
static FAutoConsoleVariableRef CVarRecordAbilityTaskSourceAbilityCounts(
TEXT("AbilitySystem.AbilityTask.Debug.SourceRecordingEnabled"),
bRecordAbilityTaskSourceAbilityCounts,
TEXT("Requires bRecordAbilityTaskCounts to be set to enabled (1 for non-shipping builds, 2 for all builds) for this value to do anything. If both are enabled, all new AbilityTasks (after InitTask is called in NewAbilityTask) will be counted by the class of the ability that created them. Use 'AbilitySystem.AbilityTask.Debug.PrintCounts' to print out the current counts.")
);
static int32 AbilityTaskDebugPrintTopNResults = 5;
static FAutoConsoleVariableRef CVarAbilityTaskDebugPrintTopNResults(