AbilitySystem.AbilityTask.MaxCount

AbilitySystem.AbilityTask.MaxCount

#Overview

name: AbilitySystem.AbilityTask.MaxCount

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask.cpp:31

Scope (from outer to inner):

file
namespace    AbilityTaskCVars

Source code excerpt:

	static int32 AbilityTaskMaxCount = 1000;
	static FAutoConsoleVariableRef CVarMaxAbilityTaskCount(
		TEXT("AbilitySystem.AbilityTask.MaxCount"),
		AbilityTaskMaxCount,
		TEXT("Global limit on the number of extant AbilityTasks. Use 'AbilitySystem.AbilityTask.Debug.RecordingEnabled' and 'AbilitySystem.AbilityTask.Debug.PrintCounts' to debug why you are hitting this before raising the cap.")
	);

	// 0 - disabled, 1 - enabled in non-shipping builds, 2 - enabled in all builds (including shipping)
	static int32 AbilityTaskRecordingType = static_cast<int32>(EDebugBuildRecordFlag::EnableForNonShippingBuilds);