AbilitySystem.AbilityTask.MaxCount
AbilitySystem.AbilityTask.MaxCount
#Overview
name: AbilitySystem.AbilityTask.MaxCount
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Global limit on the number of extant AbilityTasks. Use \'AbilitySystem.AbilityTask.Debug.RecordingEnabled\' and \'AbilitySystem.AbilityTask.Debug.PrintCounts\' to debug why you are hitting this before raising the cap.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask.cpp:31
Scope (from outer to inner):
file
namespace AbilityTaskCVars
Source code excerpt:
static int32 AbilityTaskMaxCount = 1000;
static FAutoConsoleVariableRef CVarMaxAbilityTaskCount(
TEXT("AbilitySystem.AbilityTask.MaxCount"),
AbilityTaskMaxCount,
TEXT("Global limit on the number of extant AbilityTasks. Use 'AbilitySystem.AbilityTask.Debug.RecordingEnabled' and 'AbilitySystem.AbilityTask.Debug.PrintCounts' to debug why you are hitting this before raising the cap.")
);
// 0 - disabled, 1 - enabled in non-shipping builds, 2 - enabled in all builds (including shipping)
static int32 AbilityTaskRecordingType = static_cast<int32>(EDebugBuildRecordFlag::EnableForNonShippingBuilds);