AbilitySystem.AbilityTaskWarnIfBroadcastSuppress
AbilitySystem.AbilityTaskWarnIfBroadcastSuppress
#Overview
name: AbilitySystem.AbilityTaskWarnIfBroadcastSuppress
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Print warning if an ability task broadcast is suppressed because the ability has ended
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask.cpp:185
Scope: file
Source code excerpt:
int32 AbilityTaskWarnIfBroadcastSuppress = 0;
static FAutoConsoleVariableRef CVarAbilityTaskWarnIfBroadcastSuppress(TEXT("AbilitySystem.AbilityTaskWarnIfBroadcastSuppress"), AbilityTaskWarnIfBroadcastSuppress, TEXT("Print warning if an ability task broadcast is suppressed because the ability has ended"), ECVF_Default );
bool UAbilityTask::ShouldBroadcastAbilityTaskDelegates() const
{
bool ShouldBroadcast = (Ability && Ability->IsActive());
if (!ShouldBroadcast && AbilityTaskWarnIfBroadcastSuppress)