AbilitySystem.AbilityTaskWarnIfBroadcastSuppress

AbilitySystem.AbilityTaskWarnIfBroadcastSuppress

#Overview

name: AbilitySystem.AbilityTaskWarnIfBroadcastSuppress

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask.cpp:185

Scope: file

Source code excerpt:


int32 AbilityTaskWarnIfBroadcastSuppress = 0;
static FAutoConsoleVariableRef CVarAbilityTaskWarnIfBroadcastSuppress(TEXT("AbilitySystem.AbilityTaskWarnIfBroadcastSuppress"), AbilityTaskWarnIfBroadcastSuppress, TEXT("Print warning if an ability task broadcast is suppressed because the ability has ended"), ECVF_Default );

bool UAbilityTask::ShouldBroadcastAbilityTaskDelegates() const
{
	bool ShouldBroadcast = (Ability && Ability->IsActive());

	if (!ShouldBroadcast && AbilityTaskWarnIfBroadcastSuppress)