AbilitySystem.ClearAbilityTimers
AbilitySystem.ClearAbilityTimers
#Overview
name: AbilitySystem.ClearAbilityTimers
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to call ClearAllTimersForObject as part of EndAbility call
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp:37
Scope (from outer to inner):
file
namespace FAbilitySystemTweaks
Source code excerpt:
{
int ClearAbilityTimers = 1;
FAutoConsoleVariableRef CVarClearAbilityTimers(TEXT("AbilitySystem.ClearAbilityTimers"), FAbilitySystemTweaks::ClearAbilityTimers, TEXT("Whether to call ClearAllTimersForObject as part of EndAbility call"), ECVF_Default);
}
int32 FScopedCanActivateAbilityLogEnabler::LogEnablerCounter = 0;
UGameplayAbility::UGameplayAbility(const FObjectInitializer& ObjectInitializer)