AbilitySystem.ClearCueNotifyTimers
AbilitySystem.ClearCueNotifyTimers
#Overview
name: AbilitySystem.ClearCueNotifyTimers
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to call ClearAllTimersForObject when cue is getting recycled
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueNotify_Actor.cpp:16
Scope (from outer to inner):
file
namespace FAbilitySystemTweaks
Source code excerpt:
{
int ClearCueNotifyTimers = 1;
FAutoConsoleVariableRef CVarClearCueNotifyTimers(TEXT("AbilitySystem.ClearCueNotifyTimers"), FAbilitySystemTweaks::ClearCueNotifyTimers, TEXT("Whether to call ClearAllTimersForObject when cue is getting recycled"), ECVF_Default);
}
AGameplayCueNotify_Actor::AGameplayCueNotify_Actor(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{