AbilitySystem.ClearCueNotifyTimers

AbilitySystem.ClearCueNotifyTimers

#Overview

name: AbilitySystem.ClearCueNotifyTimers

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueNotify_Actor.cpp:16

Scope (from outer to inner):

file
namespace    FAbilitySystemTweaks

Source code excerpt:

{
	int ClearCueNotifyTimers = 1;
	FAutoConsoleVariableRef CVarClearCueNotifyTimers(TEXT("AbilitySystem.ClearCueNotifyTimers"), FAbilitySystemTweaks::ClearCueNotifyTimers, TEXT("Whether to call ClearAllTimersForObject when cue is getting recycled"), ECVF_Default);
}


AGameplayCueNotify_Actor::AGameplayCueNotify_Actor(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{