AbilitySystem.ClientActivateAbilityFailedPrintDebugThreshhold
AbilitySystem.ClientActivateAbilityFailedPrintDebugThreshhold
#Overview
name: AbilitySystem.ClientActivateAbilityFailedPrintDebugThreshhold
This variable is created as a Console Variable (cvar).
- type:
Var
- help: ``
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp:2170
Scope: file
Source code excerpt:
int32 ClientActivateAbilityFailedPrintDebugThreshhold = -1;
static FAutoConsoleVariableRef CVarClientActivateAbilityFailedPrintDebugThreshhold(TEXT("AbilitySystem.ClientActivateAbilityFailedPrintDebugThreshhold"), ClientActivateAbilityFailedPrintDebugThreshhold, TEXT(""), ECVF_Default );
float ClientActivateAbilityFailedPrintDebugThreshholdTime = 3.f;
static FAutoConsoleVariableRef CVarClientActivateAbilityFailedPrintDebugThreshholdTime(TEXT("AbilitySystem.ClientActivateAbilityFailedPrintDebugThreshholdTime"), ClientActivateAbilityFailedPrintDebugThreshholdTime, TEXT(""), ECVF_Default );
void UAbilitySystemComponent::ClientActivateAbilityFailed_Implementation(FGameplayAbilitySpecHandle Handle, int16 PredictionKey)
{