AbilitySystem.ClientActivateAbilityFailedPrintDebugThreshhold

AbilitySystem.ClientActivateAbilityFailedPrintDebugThreshhold

#Overview

name: AbilitySystem.ClientActivateAbilityFailedPrintDebugThreshhold

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp:2170

Scope: file

Source code excerpt:


int32 ClientActivateAbilityFailedPrintDebugThreshhold = -1;
static FAutoConsoleVariableRef CVarClientActivateAbilityFailedPrintDebugThreshhold(TEXT("AbilitySystem.ClientActivateAbilityFailedPrintDebugThreshhold"), ClientActivateAbilityFailedPrintDebugThreshhold, TEXT(""), ECVF_Default );

float ClientActivateAbilityFailedPrintDebugThreshholdTime = 3.f;
static FAutoConsoleVariableRef CVarClientActivateAbilityFailedPrintDebugThreshholdTime(TEXT("AbilitySystem.ClientActivateAbilityFailedPrintDebugThreshholdTime"), ClientActivateAbilityFailedPrintDebugThreshholdTime, TEXT(""), ECVF_Default );

void UAbilitySystemComponent::ClientActivateAbilityFailed_Implementation(FGameplayAbilitySpecHandle Handle, int16 PredictionKey)
{