AbilitySystem.ClientActivateAbilityFailedPrintDebugThreshholdTime
AbilitySystem.ClientActivateAbilityFailedPrintDebugThreshholdTime
#Overview
name: AbilitySystem.ClientActivateAbilityFailedPrintDebugThreshholdTime
This variable is created as a Console Variable (cvar).
- type:
Var
- help: ``
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp:2173
Scope: file
Source code excerpt:
float ClientActivateAbilityFailedPrintDebugThreshholdTime = 3.f;
static FAutoConsoleVariableRef CVarClientActivateAbilityFailedPrintDebugThreshholdTime(TEXT("AbilitySystem.ClientActivateAbilityFailedPrintDebugThreshholdTime"), ClientActivateAbilityFailedPrintDebugThreshholdTime, TEXT(""), ECVF_Default );
void UAbilitySystemComponent::ClientActivateAbilityFailed_Implementation(FGameplayAbilitySpecHandle Handle, int16 PredictionKey)
{
// Tell anything else listening that this was rejected
if (PredictionKey > 0)
{