AbilitySystem.Debug.NextCategory

AbilitySystem.Debug.NextCategory

#Overview

name: AbilitySystem.Debug.NextCategory

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp:2282

Scope: file

Source code excerpt:


FAutoConsoleCommandWithWorld AbilitySystemDebugNextCategoryCmd(
	TEXT("AbilitySystem.Debug.NextCategory"),
	TEXT("Switches to the next ShowDebug AbilitySystem category"),
	FConsoleCommandWithWorldDelegate::CreateStatic(CycleDebugCategory)
	);

FAutoConsoleCommandWithWorldAndArgs AbilitySystemDebugSetCategoryCmd(
	TEXT("AbilitySystem.Debug.SetCategory"),

#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/Player/LyraCheatManager.cpp:225

Scope (from outer to inner):

file
function     void ULyraCheatManager::CycleAbilitySystemDebug

Source code excerpt:

		}

		PC->ConsoleCommand(TEXT("AbilitySystem.Debug.NextCategory"));
	}
}

void ULyraCheatManager::CancelActivatedAbilities()
{
	if (ULyraAbilitySystemComponent* LyraASC = GetPlayerAbilitySystemComponent())