AbilitySystem.DisableGameplayCues

AbilitySystem.DisableGameplayCues

#Overview

name: AbilitySystem.DisableGameplayCues

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp:42

Scope: file

Source code excerpt:


int32 DisableGameplayCues = 0;
static FAutoConsoleVariableRef CVarDisableGameplayCues(TEXT("AbilitySystem.DisableGameplayCues"),	DisableGameplayCues, TEXT("Disables all GameplayCue events in the world."), ECVF_Default );

float DisplayGameplayCueDuration = 5.f;
static FAutoConsoleVariableRef CVarDurationeGameplayCues(TEXT("AbilitySystem.GameplayCue.DisplayDuration"),	DisplayGameplayCueDuration, TEXT("Disables all GameplayCue events in the world."), ECVF_Default );

int32 GameplayCueRunOnDedicatedServer = 0;
static FAutoConsoleVariableRef CVarDedicatedServerGameplayCues(TEXT("AbilitySystem.GameplayCue.RunOnDedicatedServer"), GameplayCueRunOnDedicatedServer, TEXT("Run gameplay cue events on dedicated server"), ECVF_Default );