AbilitySystem.Effect.ListActive

AbilitySystem.Effect.ListActive

#Overview

name: AbilitySystem.Effect.ListActive

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemCheatManagerExtension.cpp:619

Scope: file

Source code excerpt:

//

FAutoConsoleCommand DebugAbilitySystemEffectListActiveCommand(TEXT("AbilitySystem.Effect.ListActive"), TEXT("[-Server] Lists all of the Gameplay Effects currently active on the Player"),
	FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateLambda([](const TArray<FString>& Args, UWorld* World, FOutputDevice& OutputDevice)
		{
			ForwardToAbilitySystemCheatManagerExtension(GET_FUNCTION_NAME_CHECKED(UAbilitySystemCheatManagerExtension, EffectListActive), Args, World, OutputDevice);
		}), ECVF_Cheat);

FAutoConsoleCommand DebugAbilitySystemEffectRemoveCommand(TEXT("AbilitySystem.Effect.Remove"), TEXT("[-Server] <Handle/Name>. Remove a Gameplay Effect that is currently active on the Player"),