AbilitySystem.Effect.ListActive
AbilitySystem.Effect.ListActive
#Overview
name: AbilitySystem.Effect.ListActive
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
[-Server] Lists all of the Gameplay Effects currently active on the Player
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemCheatManagerExtension.cpp:619
Scope: file
Source code excerpt:
//
FAutoConsoleCommand DebugAbilitySystemEffectListActiveCommand(TEXT("AbilitySystem.Effect.ListActive"), TEXT("[-Server] Lists all of the Gameplay Effects currently active on the Player"),
FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateLambda([](const TArray<FString>& Args, UWorld* World, FOutputDevice& OutputDevice)
{
ForwardToAbilitySystemCheatManagerExtension(GET_FUNCTION_NAME_CHECKED(UAbilitySystemCheatManagerExtension, EffectListActive), Args, World, OutputDevice);
}), ECVF_Cheat);
FAutoConsoleCommand DebugAbilitySystemEffectRemoveCommand(TEXT("AbilitySystem.Effect.Remove"), TEXT("[-Server] <Handle/Name>. Remove a Gameplay Effect that is currently active on the Player"),