AbilitySystem.Fix.ForceReplicationAlsoUpdatesReplicatedProxyInterface

AbilitySystem.Fix.ForceReplicationAlsoUpdatesReplicatedProxyInterface

#Overview

name: AbilitySystem.Fix.ForceReplicationAlsoUpdatesReplicatedProxyInterface

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp:43

Scope: file

Source code excerpt:


static bool bForceReplicationAlsoUpdatesReplicatedProxyInterface = true;
static FAutoConsoleVariableRef CVarForceReplicationAlsoUpdatesReplicatedProxyInterface(TEXT("AbilitySystem.Fix.ForceReplicationAlsoUpdatesReplicatedProxyInterface"), bForceReplicationAlsoUpdatesReplicatedProxyInterface, TEXT("Default: True.  When true, Calling ForceReplication() on the AbilitySystemComponent will also call ForceReplication() on the ReplicationProxy to ensure prompt replication of Cues and Tags"));

UAbilitySystemComponent::UAbilitySystemComponent(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer)
	, GameplayTagCountContainer()
{
	bWantsInitializeComponent = true;