AbilitySystem.GameplayCue.EnableSuppressCuesOnGameplayCueManager

AbilitySystem.GameplayCue.EnableSuppressCuesOnGameplayCueManager

#Overview

name: AbilitySystem.GameplayCue.EnableSuppressCuesOnGameplayCueManager

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp:51

Scope: file

Source code excerpt:


bool EnableSuppressCuesOnGameplayCueManager = true;
static FAutoConsoleVariableRef CVarEnableSuppressCuesOnGameplayCueManager(TEXT("AbilitySystem.GameplayCue.EnableSuppressCuesOnGameplayCueManager"), EnableSuppressCuesOnGameplayCueManager, TEXT("Allows the GameplayCueManager to suppress cues when the bSuppressGameplayCues is set on the target AbilitySystemComponent"), ECVF_Default );

#if WITH_EDITOR
USceneComponent* UGameplayCueManager::PreviewComponent = nullptr;
UWorld* UGameplayCueManager::PreviewWorld = nullptr;
FGameplayCueProxyTick UGameplayCueManager::PreviewProxyTick;
#endif