AbilitySystem.GameplayCueActorRecycle
AbilitySystem.GameplayCueActorRecycle
#Overview
name: AbilitySystem.GameplayCueActorRecycle
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Allow recycling of GameplayCue Actors
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp:289
Scope: file
Source code excerpt:
int32 GameplayCueActorRecycle = 1;
static FAutoConsoleVariableRef CVarGameplayCueActorRecycle(TEXT("AbilitySystem.GameplayCueActorRecycle"), GameplayCueActorRecycle, TEXT("Allow recycling of GameplayCue Actors"), ECVF_Default );
int32 GameplayCueActorRecycleDebug = 0;
static FAutoConsoleVariableRef CVarGameplayCueActorRecycleDebug(TEXT("AbilitySystem.GameplayCueActorRecycleDebug"), GameplayCueActorRecycleDebug, TEXT("Prints logs for GC actor recycling debugging"), ECVF_Default );
bool UGameplayCueManager::IsGameplayCueRecylingEnabled()
{