AbilitySystem.GameplayCueActorRecycle

AbilitySystem.GameplayCueActorRecycle

#Overview

name: AbilitySystem.GameplayCueActorRecycle

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp:289

Scope: file

Source code excerpt:


int32 GameplayCueActorRecycle = 1;
static FAutoConsoleVariableRef CVarGameplayCueActorRecycle(TEXT("AbilitySystem.GameplayCueActorRecycle"), GameplayCueActorRecycle, TEXT("Allow recycling of GameplayCue Actors"), ECVF_Default );

int32 GameplayCueActorRecycleDebug = 0;
static FAutoConsoleVariableRef CVarGameplayCueActorRecycleDebug(TEXT("AbilitySystem.GameplayCueActorRecycleDebug"), GameplayCueActorRecycleDebug, TEXT("Prints logs for GC actor recycling debugging"), ECVF_Default );

bool UGameplayCueManager::IsGameplayCueRecylingEnabled()
{