AbilitySystem.GameplayCueActorRecycleDebug

AbilitySystem.GameplayCueActorRecycleDebug

#Overview

name: AbilitySystem.GameplayCueActorRecycleDebug

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp:292

Scope: file

Source code excerpt:


int32 GameplayCueActorRecycleDebug = 0;
static FAutoConsoleVariableRef CVarGameplayCueActorRecycleDebug(TEXT("AbilitySystem.GameplayCueActorRecycleDebug"), GameplayCueActorRecycleDebug, TEXT("Prints logs for GC actor recycling debugging"), ECVF_Default );

bool UGameplayCueManager::IsGameplayCueRecylingEnabled()
{
	return GameplayCueActorRecycle > 0;
}