AbilitySystem.GameplayCueActorRecycleDebug
AbilitySystem.GameplayCueActorRecycleDebug
#Overview
name: AbilitySystem.GameplayCueActorRecycleDebug
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Prints logs for GC actor recycling debugging
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp:292
Scope: file
Source code excerpt:
int32 GameplayCueActorRecycleDebug = 0;
static FAutoConsoleVariableRef CVarGameplayCueActorRecycleDebug(TEXT("AbilitySystem.GameplayCueActorRecycleDebug"), GameplayCueActorRecycleDebug, TEXT("Prints logs for GC actor recycling debugging"), ECVF_Default );
bool UGameplayCueManager::IsGameplayCueRecylingEnabled()
{
return GameplayCueActorRecycle > 0;
}