AbilitySystem.GameplayCueNotifyTagCheckOnRemove

AbilitySystem.GameplayCueNotifyTagCheckOnRemove

#Overview

name: AbilitySystem.GameplayCueNotifyTagCheckOnRemove

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueNotify_Actor.cpp:181

Scope: file

Source code excerpt:


int32 GameplayCueNotifyTagCheckOnRemove = 1;
static FAutoConsoleVariableRef CVarGameplayCueNotifyActorStacking(TEXT("AbilitySystem.GameplayCueNotifyTagCheckOnRemove"), GameplayCueNotifyTagCheckOnRemove, TEXT("Check that target no longer has tag when removing GameplayCues"), ECVF_Default );

void AGameplayCueNotify_Actor::HandleGameplayCue(AActor* MyTarget, EGameplayCueEvent::Type EventType, const FGameplayCueParameters& Parameters)
{
	SCOPE_CYCLE_COUNTER(STAT_HandleGameplayCueNotifyActor);

	if (Parameters.MatchedTagName.IsValid() == false)