AbilitySystem.GameplayCueNotifyTagCheckOnRemove
AbilitySystem.GameplayCueNotifyTagCheckOnRemove
#Overview
name: AbilitySystem.GameplayCueNotifyTagCheckOnRemove
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Check that target no longer has tag when removing GameplayCues
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueNotify_Actor.cpp:181
Scope: file
Source code excerpt:
int32 GameplayCueNotifyTagCheckOnRemove = 1;
static FAutoConsoleVariableRef CVarGameplayCueNotifyActorStacking(TEXT("AbilitySystem.GameplayCueNotifyTagCheckOnRemove"), GameplayCueNotifyTagCheckOnRemove, TEXT("Check that target no longer has tag when removing GameplayCues"), ECVF_Default );
void AGameplayCueNotify_Actor::HandleGameplayCue(AActor* MyTarget, EGameplayCueEvent::Type EventType, const FGameplayCueParameters& Parameters)
{
SCOPE_CYCLE_COUNTER(STAT_HandleGameplayCueNotifyActor);
if (Parameters.MatchedTagName.IsValid() == false)