AbilitySystem.GlobalAbilityScale

AbilitySystem.GlobalAbilityScale

#Overview

name: AbilitySystem.GlobalAbilityScale

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemGlobals.cpp:612

Scope: file

Source code excerpt:

#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
float AbilitySystemGlobalScaler = 1.f;
static FAutoConsoleVariableRef CVarOrionGlobalScaler(TEXT("AbilitySystem.GlobalAbilityScale"), AbilitySystemGlobalScaler, TEXT("Global rate for scaling ability stuff like montages and root motion tasks. Used only for testing/iteration, never for shipping."), ECVF_Cheat );
#endif

void UAbilitySystemGlobals::NonShipping_ApplyGlobalAbilityScaler_Rate(float& Rate)
{
#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
	Rate *= AbilitySystemGlobalScaler;

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h:180

Scope (from outer to inner):

file
function     class GAMEPLAYABILITIES_API UAbilitySystemGlobals : public UObject { GENERATED_UCLASS_BODY

Source code excerpt:

	bool bUseDebugTargetFromHud;

	/** Helper functions for applying global scaling to various ability system tasks. This isn't meant to be a shipping feature, but to help with debugging and interation via cvar AbilitySystem.GlobalAbilityScale */
	static void NonShipping_ApplyGlobalAbilityScaler_Rate(float& Rate);
	static void NonShipping_ApplyGlobalAbilityScaler_Duration(float& Duration);

	// Global Tags

	/** TryActivate failed due to being dead */