AbilitySystem.LogGameplayCueActorSpawning

AbilitySystem.LogGameplayCueActorSpawning

#Overview

name: AbilitySystem.LogGameplayCueActorSpawning

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp:36

Scope: file

Source code excerpt:


int32 LogGameplayCueActorSpawning = 0;
static FAutoConsoleVariableRef CVarLogGameplayCueActorSpawning(TEXT("AbilitySystem.LogGameplayCueActorSpawning"),	LogGameplayCueActorSpawning, TEXT("Log when we create GameplayCueNotify_Actors"), ECVF_Default	);

int32 DisplayGameplayCues = 0;
static FAutoConsoleVariableRef CVarDisplayGameplayCues(TEXT("AbilitySystem.DisplayGameplayCues"),	DisplayGameplayCues, TEXT("Display GameplayCue events in world as text."), ECVF_Default	);

int32 DisableGameplayCues = 0;
static FAutoConsoleVariableRef CVarDisableGameplayCues(TEXT("AbilitySystem.DisableGameplayCues"),	DisableGameplayCues, TEXT("Disables all GameplayCue events in the world."), ECVF_Default );