AbilitySystem.LogGameplayCueActorSpawning
AbilitySystem.LogGameplayCueActorSpawning
#Overview
name: AbilitySystem.LogGameplayCueActorSpawning
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Log when we create GameplayCueNotify_Actors
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp:36
Scope: file
Source code excerpt:
int32 LogGameplayCueActorSpawning = 0;
static FAutoConsoleVariableRef CVarLogGameplayCueActorSpawning(TEXT("AbilitySystem.LogGameplayCueActorSpawning"), LogGameplayCueActorSpawning, TEXT("Log when we create GameplayCueNotify_Actors"), ECVF_Default );
int32 DisplayGameplayCues = 0;
static FAutoConsoleVariableRef CVarDisplayGameplayCues(TEXT("AbilitySystem.DisplayGameplayCues"), DisplayGameplayCues, TEXT("Display GameplayCue events in world as text."), ECVF_Default );
int32 DisableGameplayCues = 0;
static FAutoConsoleVariableRef CVarDisableGameplayCues(TEXT("AbilitySystem.DisableGameplayCues"), DisableGameplayCues, TEXT("Disables all GameplayCue events in the world."), ECVF_Default );