AbilitySystem.ServerRPCBatching.Log

AbilitySystem.ServerRPCBatching.Log

#Overview

name: AbilitySystem.ServerRPCBatching.Log

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp:3938

Scope: file

Source code excerpt:


int32 AbilitySystemLogServerRPCBatching = 0;
static FAutoConsoleVariableRef CVarAbilitySystemLogServerRPCBatching(TEXT("AbilitySystem.ServerRPCBatching.Log"), AbilitySystemLogServerRPCBatching, TEXT(""), ECVF_Default	);

FScopedServerAbilityRPCBatcher::FScopedServerAbilityRPCBatcher(UAbilitySystemComponent* InASC, FGameplayAbilitySpecHandle InAbilityHandle) 
	: ASC(InASC), AbilityHandle(InAbilityHandle), ScopedPredictionWindow(InASC)
{
	if (ASC && AbilityHandle.IsValid() && ASC->ShouldDoServerAbilityRPCBatch())
	{