AbilitySystem.ServerRPCBatching.Log
AbilitySystem.ServerRPCBatching.Log
#Overview
name: AbilitySystem.ServerRPCBatching.Log
This variable is created as a Console Variable (cvar).
- type:
Var
- help: ``
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp:3938
Scope: file
Source code excerpt:
int32 AbilitySystemLogServerRPCBatching = 0;
static FAutoConsoleVariableRef CVarAbilitySystemLogServerRPCBatching(TEXT("AbilitySystem.ServerRPCBatching.Log"), AbilitySystemLogServerRPCBatching, TEXT(""), ECVF_Default );
FScopedServerAbilityRPCBatcher::FScopedServerAbilityRPCBatcher(UAbilitySystemComponent* InASC, FGameplayAbilitySpecHandle InAbilityHandle)
: ASC(InASC), AbilityHandle(InAbilityHandle), ScopedPredictionWindow(InASC)
{
if (ASC && AbilityHandle.IsValid() && ASC->ShouldDoServerAbilityRPCBatch())
{