AbilitySystem.ShowClientMakeOutgoingSpecs

AbilitySystem.ShowClientMakeOutgoingSpecs

#Overview

name: AbilitySystem.ShowClientMakeOutgoingSpecs

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp:1168

Scope: file

Source code excerpt:


int32 AbilitySystemShowMakeOutgoingGameplayEffectSpecs = 0;
static FAutoConsoleVariableRef CVarAbilitySystemShowMakeOutgoingGameplayEffectSpecs(TEXT("AbilitySystem.ShowClientMakeOutgoingSpecs"), AbilitySystemShowMakeOutgoingGameplayEffectSpecs, TEXT("Displays all GameplayEffect specs created on non authority clients"), ECVF_Default );

FGameplayEffectSpecHandle UGameplayAbility::MakeOutgoingGameplayEffectSpec(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, TSubclassOf<UGameplayEffect> GameplayEffectClass, float Level) const
{
	check(ActorInfo);
	UAbilitySystemComponent* const AbilitySystemComponent = ActorInfo->AbilitySystemComponent.Get();