AbilitySystem.ShowClientMakeOutgoingSpecs
AbilitySystem.ShowClientMakeOutgoingSpecs
#Overview
name: AbilitySystem.ShowClientMakeOutgoingSpecs
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Displays all GameplayEffect specs created on non authority clients
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp:1168
Scope: file
Source code excerpt:
int32 AbilitySystemShowMakeOutgoingGameplayEffectSpecs = 0;
static FAutoConsoleVariableRef CVarAbilitySystemShowMakeOutgoingGameplayEffectSpecs(TEXT("AbilitySystem.ShowClientMakeOutgoingSpecs"), AbilitySystemShowMakeOutgoingGameplayEffectSpecs, TEXT("Displays all GameplayEffect specs created on non authority clients"), ECVF_Default );
FGameplayEffectSpecHandle UGameplayAbility::MakeOutgoingGameplayEffectSpec(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, TSubclassOf<UGameplayEffect> GameplayEffectClass, float Level) const
{
check(ActorInfo);
UAbilitySystemComponent* const AbilitySystemComponent = ActorInfo->AbilitySystemComponent.Get();