AccelerationUnits
AccelerationUnits
#Overview
name: AccelerationUnits
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:531, section: [/Script/UnrealEd.EditorProjectAppearanceSettings]
- INI Section:
/Script/UnrealEd.EditorProjectAppearanceSettings
- Raw value:
EUnit::CentimetersPerSecondSquared
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Settings/EditorProjectSettings.cpp:109
Scope (from outer to inner):
file
function void UEditorProjectAppearanceSettings::PostEditChangeProperty
Source code excerpt:
Settings.SetDisplayUnits(EUnitType::AngularSpeed, AngularSpeedUnits);
}
else if (Name == GET_MEMBER_NAME_CHECKED(UEditorProjectAppearanceSettings, AccelerationUnits))
{
Settings.SetDisplayUnits(EUnitType::Acceleration, AccelerationUnits);
}
else if (Name == GET_MEMBER_NAME_CHECKED(UEditorProjectAppearanceSettings, TemperatureUnits))
{
Settings.SetDisplayUnits(EUnitType::Temperature, TemperatureUnits);
}
else if (Name == GET_MEMBER_NAME_CHECKED(UEditorProjectAppearanceSettings, ForceUnits))
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Public/Settings/EditorProjectSettings.h:93
Scope (from outer to inner):
file
class class UEditorProjectAppearanceSettings : public UDeveloperSettings
Source code excerpt:
UPROPERTY(EditAnywhere, config, Category=Units, AdvancedDisplay, meta=(DisplayName="Acceleration", Tooltip="Choose the units in which to display acceleration.", ValidEnumValues="CentimetersPerSecondSquared, MetersPerSecondSquared"))
EUnit AccelerationUnits;
UPROPERTY(EditAnywhere, config, Category=Units, AdvancedDisplay, meta=(DisplayName="Temperature", Tooltip="Choose the units in which to display temperatures.", ValidEnumValues="Celsius, Farenheit, Kelvin"))
EUnit TemperatureUnits;
UPROPERTY(EditAnywhere, config, Category=Units, AdvancedDisplay, meta=(DisplayName="Force", Tooltip="Choose the units in which to display forces.", ValidEnumValues="Newtons, PoundsForce, KilogramsForce, KilogramCentimetersPerSecondSquared"))
EUnit ForceUnits;