AccelerationUnits

AccelerationUnits

#Overview

name: AccelerationUnits

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditor.ini:531, section: [/Script/UnrealEd.EditorProjectAppearanceSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Settings/EditorProjectSettings.cpp:109

Scope (from outer to inner):

file
function     void UEditorProjectAppearanceSettings::PostEditChangeProperty

Source code excerpt:

		Settings.SetDisplayUnits(EUnitType::AngularSpeed, AngularSpeedUnits);
	}
	else if (Name == GET_MEMBER_NAME_CHECKED(UEditorProjectAppearanceSettings, AccelerationUnits))
	{
		Settings.SetDisplayUnits(EUnitType::Acceleration, AccelerationUnits);
	}
	else if (Name == GET_MEMBER_NAME_CHECKED(UEditorProjectAppearanceSettings, TemperatureUnits))
	{
		Settings.SetDisplayUnits(EUnitType::Temperature, TemperatureUnits);
	}
	else if (Name == GET_MEMBER_NAME_CHECKED(UEditorProjectAppearanceSettings, ForceUnits))

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Public/Settings/EditorProjectSettings.h:93

Scope (from outer to inner):

file
class        class UEditorProjectAppearanceSettings : public UDeveloperSettings

Source code excerpt:

	
	UPROPERTY(EditAnywhere, config, Category=Units, AdvancedDisplay, meta=(DisplayName="Acceleration", Tooltip="Choose the units in which to display acceleration.", ValidEnumValues="CentimetersPerSecondSquared, MetersPerSecondSquared"))
	EUnit AccelerationUnits;

	UPROPERTY(EditAnywhere, config, Category=Units, AdvancedDisplay, meta=(DisplayName="Temperature", Tooltip="Choose the units in which to display temperatures.", ValidEnumValues="Celsius, Farenheit, Kelvin"))
	EUnit TemperatureUnits;

	UPROPERTY(EditAnywhere, config, Category=Units, AdvancedDisplay, meta=(DisplayName="Force", Tooltip="Choose the units in which to display forces.", ValidEnumValues="Newtons, PoundsForce, KilogramsForce, KilogramCentimetersPerSecondSquared"))
	EUnit ForceUnits;