ActionColors
ActionColors
#Overview
name: ActionColors
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Plugins/FX/Niagara/Config/BaseNiagara.ini:99, section: [/Script/NiagaraEditor.NiagaraEditorSettings]
- INI Section:
/Script/NiagaraEditor.NiagaraEditorSettings
- Raw value:
(NiagaraColor=(R=0.494792,G=0.445313,B=0.445313,A=1.000000),GameColor=(R=0.510417,G=0.300158,B=0.051042,A=1.000000),PluginColor=(R=0.048438,G=0.461547,B=0.484375,A=1.000000),DeveloperColor=(R=0.070312,G=0.468750,B=0.100547,A=1.000000))
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraEditorSettings.cpp:75
Scope (from outer to inner):
file
function FLinearColor UNiagaraEditorSettings::GetSourceColor
Source code excerpt:
if(Source == EScriptSource::Niagara)
{
return ActionColors.NiagaraColor;
}
else if(Source == EScriptSource::Game)
{
return ActionColors.GameColor;
}
else if(Source == EScriptSource::Plugins)
{
return ActionColors.PluginColor;
}
else if(Source == EScriptSource::Developer)
{
return ActionColors.DeveloperColor;
}
return FLinearColor(1.f,1.f,1.f,0.3);
}
void UNiagaraEditorSettings::SetupNamespaceMetadata()
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraEditorSettings.h:567
Scope (from outer to inner):
file
class class UNiagaraEditorSettings : public UDeveloperSettings
Source code excerpt:
UPROPERTY(config, EditAnywhere, Category = "Niagara Colors")
FNiagaraActionColors ActionColors;
/** This is built using PlaybackSpeeds, populated whenever it is accessed using GetPlaybackSpeeds() */
mutable TOptional<TArray<float>> CachedPlaybackSpeeds;
UPROPERTY(config)
TMap<FString, FString> HLSLKeywordReplacements;