ActionColors

ActionColors

#Overview

name: ActionColors

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Plugins/FX/Niagara/Config/BaseNiagara.ini:99, section: [/Script/NiagaraEditor.NiagaraEditorSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraEditorSettings.cpp:75

Scope (from outer to inner):

file
function     FLinearColor UNiagaraEditorSettings::GetSourceColor

Source code excerpt:

	if(Source == EScriptSource::Niagara)
	{
		return ActionColors.NiagaraColor;
	}
	else if(Source == EScriptSource::Game)
	{
		return ActionColors.GameColor;
	}
	else if(Source == EScriptSource::Plugins)
	{
		return ActionColors.PluginColor;
	}
	else if(Source == EScriptSource::Developer)
	{
		return ActionColors.DeveloperColor;
	}

	return FLinearColor(1.f,1.f,1.f,0.3);
}

void UNiagaraEditorSettings::SetupNamespaceMetadata()

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraEditorSettings.h:567

Scope (from outer to inner):

file
class        class UNiagaraEditorSettings : public UDeveloperSettings

Source code excerpt:


	UPROPERTY(config, EditAnywhere, Category = "Niagara Colors")
	FNiagaraActionColors ActionColors;

	/** This is built using PlaybackSpeeds, populated whenever it is accessed using GetPlaybackSpeeds() */
	mutable TOptional<TArray<float>> CachedPlaybackSpeeds;

	UPROPERTY(config)
	TMap<FString, FString> HLSLKeywordReplacements;