ActivateFailCostName
ActivateFailCostName
#Overview
name: ActivateFailCostName
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:21, section: [/Script/GameplayAbilities.AbilitySystemGlobals]
- INI Section:
/Script/GameplayAbilities.AbilitySystemGlobals
- Raw value:
Ability.ActivateFail.Cost
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h:202
Scope (from outer to inner):
file
class class UAbilitySystemGlobals : public UObject
Source code excerpt:
FGameplayTag ActivateFailCostTag;
UPROPERTY(config)
FName ActivateFailCostName;
/** TryActivate failed due to being blocked by other abilities */
UPROPERTY()
FGameplayTag ActivateFailTagsBlockedTag;
UPROPERTY(config)
FName ActivateFailTagsBlockedName;
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h:239
Scope (from outer to inner):
file
class class UAbilitySystemGlobals : public UObject
function virtual void InitGlobalTags
Source code excerpt:
}
if (ActivateFailCostName != NAME_None)
{
ActivateFailCostTag = FGameplayTag::RequestGameplayTag(ActivateFailCostName);
}
if (ActivateFailTagsBlockedName != NAME_None)
{
ActivateFailTagsBlockedTag = FGameplayTag::RequestGameplayTag(ActivateFailTagsBlockedName);
}