ActivateFailCostName

ActivateFailCostName

#Overview

name: ActivateFailCostName

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:21, section: [/Script/GameplayAbilities.AbilitySystemGlobals]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h:202

Scope (from outer to inner):

file
class        class UAbilitySystemGlobals : public UObject

Source code excerpt:

	FGameplayTag ActivateFailCostTag; 
	UPROPERTY(config)
	FName ActivateFailCostName;

	/** TryActivate failed due to being blocked by other abilities */
	UPROPERTY()
	FGameplayTag ActivateFailTagsBlockedTag; 
	UPROPERTY(config)
	FName ActivateFailTagsBlockedName;

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h:239

Scope (from outer to inner):

file
class        class UAbilitySystemGlobals : public UObject
function     virtual void InitGlobalTags

Source code excerpt:

		}

		if (ActivateFailCostName != NAME_None)
		{
			ActivateFailCostTag = FGameplayTag::RequestGameplayTag(ActivateFailCostName);
		}

		if (ActivateFailTagsBlockedName != NAME_None)
		{
			ActivateFailTagsBlockedTag = FGameplayTag::RequestGameplayTag(ActivateFailTagsBlockedName);
		}