ActivateFailIsDeadName
ActivateFailIsDeadName
#Overview
name: ActivateFailIsDeadName
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:19, section: [/Script/GameplayAbilities.AbilitySystemGlobals]
- INI Section:
/Script/GameplayAbilities.AbilitySystemGlobals
- Raw value:
Ability.ActivateFail.IsDead
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h:190
Scope (from outer to inner):
file
class class UAbilitySystemGlobals : public UObject
Source code excerpt:
FGameplayTag ActivateFailIsDeadTag;
UPROPERTY(config)
FName ActivateFailIsDeadName;
/** TryActivate failed due to being on cooldown */
UPROPERTY()
FGameplayTag ActivateFailCooldownTag;
UPROPERTY(config)
FName ActivateFailCooldownName;
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h:229
Scope (from outer to inner):
file
class class UAbilitySystemGlobals : public UObject
function virtual void InitGlobalTags
Source code excerpt:
virtual void InitGlobalTags()
{
if (ActivateFailIsDeadName != NAME_None)
{
ActivateFailIsDeadTag = FGameplayTag::RequestGameplayTag(ActivateFailIsDeadName);
}
if (ActivateFailCooldownName != NAME_None)
{
ActivateFailCooldownTag = FGameplayTag::RequestGameplayTag(ActivateFailCooldownName);
}