ActivateFailNetworkingName

ActivateFailNetworkingName

#Overview

name: ActivateFailNetworkingName

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:24, section: [/Script/GameplayAbilities.AbilitySystemGlobals]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h:220

Scope (from outer to inner):

file
class        class UAbilitySystemGlobals : public UObject

Source code excerpt:

	FGameplayTag ActivateFailNetworkingTag; 
	UPROPERTY(config)
	FName ActivateFailNetworkingName;

	/** How many bits to use for "number of tags" in FMinimalReplicationTagCountMap::NetSerialize.  */
	UPROPERTY(config)
	int32	MinimalReplicationTagCountBits;

	/** Initialize global tags by reading from config using the names and creating tags for use at runtime */

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h:254

Scope (from outer to inner):

file
class        class UAbilitySystemGlobals : public UObject
function     virtual void InitGlobalTags

Source code excerpt:

		}

		if (ActivateFailNetworkingName != NAME_None)
		{
			ActivateFailNetworkingTag = FGameplayTag::RequestGameplayTag(ActivateFailNetworkingName);
		}
	}

	void InitTargetDataScriptStructCache();

	/** Initialize GameplayCue Parameters */