ActivateFailTagsMissingName

ActivateFailTagsMissingName

#Overview

name: ActivateFailTagsMissingName

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:23, section: [/Script/GameplayAbilities.AbilitySystemGlobals]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h:214

Scope (from outer to inner):

file
class        class UAbilitySystemGlobals : public UObject

Source code excerpt:

	FGameplayTag ActivateFailTagsMissingTag; 
	UPROPERTY(config)
	FName ActivateFailTagsMissingName;

	/** Failed to activate due to invalid networking settings, this is designer error */
	UPROPERTY()
	FGameplayTag ActivateFailNetworkingTag; 
	UPROPERTY(config)
	FName ActivateFailNetworkingName;

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h:249

Scope (from outer to inner):

file
class        class UAbilitySystemGlobals : public UObject
function     virtual void InitGlobalTags

Source code excerpt:

		}

		if (ActivateFailTagsMissingName != NAME_None)
		{
			ActivateFailTagsMissingTag = FGameplayTag::RequestGameplayTag(ActivateFailTagsMissingName);
		}

		if (ActivateFailNetworkingName != NAME_None)
		{
			ActivateFailNetworkingTag = FGameplayTag::RequestGameplayTag(ActivateFailNetworkingName);
		}