AdaptiveSkyVarianceThresholdScale

AdaptiveSkyVarianceThresholdScale

#Overview

name: AdaptiveSkyVarianceThresholdScale

The value of this variable can be defined or overridden in .ini config files. 3 .ini config files referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseLightmass.ini:242, section: [DevOptions.StaticLightingMediumQuality]

Location: <Workspace>/Engine/Config/BaseLightmass.ini:262, section: [DevOptions.StaticLightingHighQuality]

Location: <Workspace>/Engine/Config/BaseLightmass.ini:285, section: [DevOptions.StaticLightingProductionQuality]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Lightmass/Lightmass.cpp:2492

Scope (from outer to inner):

file
function     void FLightmassExporter::WriteSceneSettings

Source code excerpt:

		Scene.ImportanceTracingSettings.AdaptiveFirstBouncePhotonConeAngle = Scene.ImportanceTracingSettings.AdaptiveFirstBouncePhotonConeAngle * AdaptiveFirstBouncePhotonConeAngleScale;

		float AdaptiveSkyVarianceThresholdScale;
		VERIFYLIGHTMASSINI(GConfig->GetFloat(QualitySectionNames[QualityLevel], TEXT("AdaptiveSkyVarianceThresholdScale"), AdaptiveSkyVarianceThresholdScale, GLightmassIni));
		Scene.ImportanceTracingSettings.AdaptiveSkyVarianceThreshold = Scene.ImportanceTracingSettings.AdaptiveSkyVarianceThreshold * AdaptiveSkyVarianceThresholdScale;
	}
}

/** Fills InputData with debug information */
void FLightmassExporter::WriteDebugInput( Lightmass::FDebugLightingInputData& InputData, FGuid& DebugMappingGuid )
{