AdditionalConsoleCommands

AdditionalConsoleCommands

#Overview

name: AdditionalConsoleCommands

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Plugins/Editor/DisplayClusterLaunch/Config/BaseDisplayClusterLaunch.ini:3, section: [/Script/DisplayClusterLaunchEditor.DisplayClusterLaunchEditorProjectSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Editor/DisplayClusterLaunch/Source/DisplayClusterLaunchEditor/Private/DisplayClusterLaunchEditorModule.cpp:829

Scope (from outer to inner):

file
function     void FDisplayClusterLaunchEditorModule::GetProjectSettingsArguments

Source code excerpt:


	// Additional Console Commands
	CollectedCommands.Append(ProjectSettings->AdditionalConsoleCommands.Array());
	
	ConcatenatedConsoleCommands += FString::Join(CollectedCommands, TEXT(","));

	// Additional Console Variables
	DPCvars.Append(ProjectSettings->AdditionalConsoleVariables);

#Loc: <Workspace>/Engine/Plugins/Editor/DisplayClusterLaunch/Source/DisplayClusterLaunchEditor/Public/DisplayClusterLaunchEditorProjectSettings.h:125

Scope (from outer to inner):

file
class        class UDisplayClusterLaunchEditorProjectSettings : public UObject

Source code excerpt:

	 */
	UPROPERTY(Config, EditAnywhere, Category="nDisplay Launch Settings|Console")
	TSet<FString> AdditionalConsoleCommands;

	/**
	 * A list of command line arguments to append to the Switchboard command (e.g. messaging, fullscreen, handleensurepercent=0)
	 * Do not include the dash ("-") as this will be automatically added for you when calling the command.
	 * Parameters for arguments are supported, such as "handleensurepercent=0".
	 */