AdditionalConsoleCommands
AdditionalConsoleCommands
#Overview
name: AdditionalConsoleCommands
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Plugins/Editor/DisplayClusterLaunch/Config/BaseDisplayClusterLaunch.ini:3, section: [/Script/DisplayClusterLaunchEditor.DisplayClusterLaunchEditorProjectSettings]
- INI Section:
/Script/DisplayClusterLaunchEditor.DisplayClusterLaunchEditorProjectSettings
- Raw value:
("DisableAllScreenMessages")
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Editor/DisplayClusterLaunch/Source/DisplayClusterLaunchEditor/Private/DisplayClusterLaunchEditorModule.cpp:829
Scope (from outer to inner):
file
function void FDisplayClusterLaunchEditorModule::GetProjectSettingsArguments
Source code excerpt:
// Additional Console Commands
CollectedCommands.Append(ProjectSettings->AdditionalConsoleCommands.Array());
ConcatenatedConsoleCommands += FString::Join(CollectedCommands, TEXT(","));
// Additional Console Variables
DPCvars.Append(ProjectSettings->AdditionalConsoleVariables);
#Loc: <Workspace>/Engine/Plugins/Editor/DisplayClusterLaunch/Source/DisplayClusterLaunchEditor/Public/DisplayClusterLaunchEditorProjectSettings.h:125
Scope (from outer to inner):
file
class class UDisplayClusterLaunchEditorProjectSettings : public UObject
Source code excerpt:
*/
UPROPERTY(Config, EditAnywhere, Category="nDisplay Launch Settings|Console")
TSet<FString> AdditionalConsoleCommands;
/**
* A list of command line arguments to append to the Switchboard command (e.g. messaging, fullscreen, handleensurepercent=0)
* Do not include the dash ("-") as this will be automatically added for you when calling the command.
* Parameters for arguments are supported, such as "handleensurepercent=0".
*/