AdditionalConsoleVariables
AdditionalConsoleVariables
#Overview
name: AdditionalConsoleVariables
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Plugins/Editor/DisplayClusterLaunch/Config/BaseDisplayClusterLaunch.ini:2, section: [/Script/DisplayClusterLaunchEditor.DisplayClusterLaunchEditorProjectSettings]
- INI Section:
/Script/DisplayClusterLaunchEditor.DisplayClusterLaunchEditorProjectSettings
- Raw value:
("p.Chaos.Solver.Deterministic=1","LevelInstance.ForceEditorWorldMode=1")
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Editor/DisplayClusterLaunch/Source/DisplayClusterLaunchEditor/Private/DisplayClusterLaunchEditorModule.cpp:834
Scope (from outer to inner):
file
function void FDisplayClusterLaunchEditorModule::GetProjectSettingsArguments
Source code excerpt:
// Additional Console Variables
DPCvars.Append(ProjectSettings->AdditionalConsoleVariables);
// Logging
{
for (const FDisplayClusterLaunchLoggingConstruct& LoggingConstruct : ProjectSettings->Logging)
{
if (!LoggingConstruct.Category.IsNone())
#Loc: <Workspace>/Engine/Plugins/Editor/DisplayClusterLaunch/Source/DisplayClusterLaunchEditor/Public/DisplayClusterLaunchEditorProjectSettings.h:117
Scope (from outer to inner):
file
class class UDisplayClusterLaunchEditorProjectSettings : public UObject
Source code excerpt:
*/
UPROPERTY(Config, EditAnywhere, Category="nDisplay Launch Settings|Console", meta = (Keywords = "DPCvars"))
TSet<FString> AdditionalConsoleVariables;
/**
* You can specify additional console commands here to be executed after those of the Console Variable Preset are executed.
* This is useful for overriding commands in your defined Console Variables Asset.
* Console Commands generally have a name and no value (i.e. 'stat unit') though some have a value too (i.e. "r.SetNearClipPlane 500")
*/