AdditionalConsoleVariables

AdditionalConsoleVariables

#Overview

name: AdditionalConsoleVariables

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Plugins/Editor/DisplayClusterLaunch/Config/BaseDisplayClusterLaunch.ini:2, section: [/Script/DisplayClusterLaunchEditor.DisplayClusterLaunchEditorProjectSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Editor/DisplayClusterLaunch/Source/DisplayClusterLaunchEditor/Private/DisplayClusterLaunchEditorModule.cpp:834

Scope (from outer to inner):

file
function     void FDisplayClusterLaunchEditorModule::GetProjectSettingsArguments

Source code excerpt:


	// Additional Console Variables
	DPCvars.Append(ProjectSettings->AdditionalConsoleVariables);

	// Logging
	{
		for (const FDisplayClusterLaunchLoggingConstruct& LoggingConstruct : ProjectSettings->Logging)
		{
			if (!LoggingConstruct.Category.IsNone())

#Loc: <Workspace>/Engine/Plugins/Editor/DisplayClusterLaunch/Source/DisplayClusterLaunchEditor/Public/DisplayClusterLaunchEditorProjectSettings.h:117

Scope (from outer to inner):

file
class        class UDisplayClusterLaunchEditorProjectSettings : public UObject

Source code excerpt:

	 */
	UPROPERTY(Config, EditAnywhere, Category="nDisplay Launch Settings|Console", meta = (Keywords = "DPCvars"))
	TSet<FString> AdditionalConsoleVariables;

	/**
	 * You can specify additional console commands here to be executed after those of the Console Variable Preset are executed.
	 * This is useful for overriding commands in your defined Console Variables Asset.
	 * Console Commands generally have a name and no value (i.e. 'stat unit') though some have a value too (i.e. "r.SetNearClipPlane 500")
	 */