ai.debug.nav.DirtyAreaAroundPlayer

ai.debug.nav.DirtyAreaAroundPlayer

#Overview

name: ai.debug.nav.DirtyAreaAroundPlayer

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp:174

Scope (from outer to inner):

file
namespace    FNavigationSystem

Source code excerpt:


static FAutoConsoleCommandWithWorldArgsAndOutputDevice CmdNavDirtyAreaAroundPlayer(
	TEXT("ai.debug.nav.DirtyAreaAroundPlayer"),
	TEXT("Dirty all tiles in a square area around the local player using provided value as extent (in cm), using 10 meters if not specified."),
	FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateLambda([](const TArray<FString>& Args, const UWorld* World, FOutputDevice& OutputDevice)
		{
			if (const ULocalPlayer* LocalPlayer = World->GetFirstLocalPlayerFromController<ULocalPlayer>())
			{
				const FVector Center = LocalPlayer->LastViewLocation;