ai.debug.nav.DisplaySize
ai.debug.nav.DisplaySize
#Overview
name: ai.debug.nav.DisplaySize
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Area to display in tiles (DisplaySize x DisplaySize) in gameplay debugger. Size will round up to an odd number of tiles. Culling distance can be modified using \'ai.debug.nav.DrawDistance\'.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/AIModule/Private/GameplayDebugger/GameplayDebuggerCategory_Navmesh.cpp:3
Scope: file
Source code excerpt:
#include "GameFramework/Pawn.h"
#if WITH_GAMEPLAY_DEBUGGER_MENU
#include "NavigationSystem.h"
#include "GameFramework/PlayerController.h"
#include "NavMesh/RecastNavMesh.h"
namespace FGameplayDebuggerCategoryNavmeshTweakables