ai.debug.nav.DrawDistance

ai.debug.nav.DrawDistance

#Overview

name: ai.debug.nav.DrawDistance

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/NavigationSystem/Private/NavMesh/RecastNavMesh.cpp:238

Scope: file

Source code excerpt:


static FAutoConsoleCommandWithWorldAndArgs CmdNavMeshDrawDistance(
	TEXT("ai.debug.nav.DrawDistance"),
	TEXT("Sets the culling distance used by the navmesh rendering for lines and labels."),
	FConsoleCommandWithWorldAndArgsDelegate::CreateLambda([](const TArray<FString>& Args, UWorld*)
		{
			const FVector::FReal DrawDistance = (Args.Num() == 0) ? GetDefault<ARecastNavMesh>()->DefaultDrawDistance : FCString::Atof(*Args[0]);
			ARecastNavMesh::SetDrawDistance(DrawDistance);
		}