ai.debug.so.UnregisterAllSmartObjects
ai.debug.so.UnregisterAllSmartObjects
#Overview
name: ai.debug.so.UnregisterAllSmartObjects
This variable is created as a Console Variable (cvar).
- type:
Cmd - help:
Force unregister all objects registered in the subsystem to simulate & debug runtime flows (will ignore already unregistered components).
It is referenced in 2 C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Private/SmartObjectSubsystem.cpp:65
Scope (from outer to inner):
file
namespace UE::SmartObject
namespace Debug
Source code excerpt:
static FAutoConsoleCommandWithWorld UnregisterAllSmartObjectsCmd
(
TEXT("ai.debug.so.UnregisterAllSmartObjects"),
TEXT("Force unregister all objects registered in the subsystem to simulate & debug runtime flows (will ignore already unregistered components)."),
FConsoleCommandWithWorldDelegate::CreateLambda([](const UWorld* InWorld)
{
if (USmartObjectSubsystem* Subsystem = USmartObjectSubsystem::GetCurrent(InWorld))
{
Subsystem->DebugUnregisterAllSmartObjects();
#Loc: <Workspace>/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Private/SmartObjectSubsystem.cpp:3036
Scope (from outer to inner):
file
function void USmartObjectSubsystem::DebugRegisterAllSmartObjects
Source code excerpt:
// In this debug command we register back components that were already part of the simulation but
// removed using debug command 'ai.debug.so.UnregisterAllSmartObjects'.
// We need to find associated collection entry and pass it back so the callbacks can be bound properly
if (Entry && RuntimeSmartObjects.Find(Entry->GetHandle()) == nullptr)
{
AddComponentToSimulation(*Cmp, *Entry);
}
}