ai.nav.bNavmeshAllowPartitionedBuildingFromEditor
ai.nav.bNavmeshAllowPartitionedBuildingFromEditor
#Overview
name: ai.nav.bNavmeshAllowPartitionedBuildingFromEditor
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Enable experimental navmesh partition building.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp:91
Scope (from outer to inner):
file
namespace UE::EditorBuildUtils
Source code excerpt:
static bool bNavmeshAllowPartitionedBuildingFromEditor = false; // Experimental, not enabled by default yet.
static FAutoConsoleVariableRef AllowPartitionedBuildingFromEditorDeprecated(TEXT("n.bNavmeshAllowPartitionedBuildingFromEditor"), bNavmeshAllowPartitionedBuildingFromEditor, TEXT("Enable experimental navmesh partition building. Deprecated 5.3: use ai.nav.bNavmeshAllowPartitionedBuildingFromEditor instead."), ECVF_Default);
static FAutoConsoleVariableRef AllowPartitionedBuildingFromEditor(TEXT("ai.nav.bNavmeshAllowPartitionedBuildingFromEditor"), bNavmeshAllowPartitionedBuildingFromEditor, TEXT("Enable experimental navmesh partition building."), ECVF_Default);
}
/**
* Class that handles potentially-async Build All requests.
*/
class FBuildAllHandler