ai.nav.EnableSpanHeightRasterizationFix

ai.nav.EnableSpanHeightRasterizationFix

#Overview

name: ai.nav.EnableSpanHeightRasterizationFix

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Navmesh/Private/Recast/RecastRasterization.cpp:30

Scope (from outer to inner):

file
namespace    UE::Recast::Private

Source code excerpt:

{
	static bool bEnableSpanHeightRasterizationFix = true;
	static FAutoConsoleVariableRef CVarEnableSpanHeightRasterizationFix(TEXT("ai.nav.EnableSpanHeightRasterizationFix"), bEnableSpanHeightRasterizationFix, TEXT("Active by default. Enable rasterization fix for span height."), ECVF_Default);
}
//@UE END

inline bool overlapBounds(const rcReal* amin, const rcReal* amax, const rcReal* bmin, const rcReal* bmax)
{
	bool overlap = true;