ai.nav.EnableSpanHeightRasterizationFix
ai.nav.EnableSpanHeightRasterizationFix
#Overview
name: ai.nav.EnableSpanHeightRasterizationFix
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Active by default. Enable rasterization fix for span height.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Navmesh/Private/Recast/RecastRasterization.cpp:30
Scope (from outer to inner):
file
namespace UE::Recast::Private
Source code excerpt:
{
static bool bEnableSpanHeightRasterizationFix = true;
static FAutoConsoleVariableRef CVarEnableSpanHeightRasterizationFix(TEXT("ai.nav.EnableSpanHeightRasterizationFix"), bEnableSpanHeightRasterizationFix, TEXT("Active by default. Enable rasterization fix for span height."), ECVF_Default);
}
//@UE END
inline bool overlapBounds(const rcReal* amin, const rcReal* amax, const rcReal* bmin, const rcReal* bmax)
{
bool overlap = true;